Back in 20 when free-roaming sandbox games were revolutionary, we could forgive slightly dodgy combat, an unhelpful camera system and downright annoying inability to checkpoint progress or autosave after a successful mission. I guess the answer to that is simple: Rockstar has been stubbornly resistant to change. Sure, it unapologetically recycles the Vice City environments, but spruces it up with 59 new missions, a fresh storyline to work through, new characters to meet, and includes probably the finest soundtrack ever to grace a videogame. This is, after all, a reworking of one of our all-time favourite games, released at a tempting price. It's also quite reasonable to take a more forgiving view of the return of an old friend. This is a game that's not only showing its age, but begging for loose change. Five and a half years (and five games) down the line, and barely a technical improvement worth a damn. It'd be very easy to saddle up on my gigantic building-straddling horse and fire rockets down at Rockstar for the bloodless cash-in exercise that is Grand Theft Auto: Vice City Stories.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |